Season 5 Legend Ranking Tiers for Apex Legends

Apex Legends Season 5 Legends Update

Apex Legends continues to excite the community with new content to keep people coming back to the popular battle royale. Last week, Season 5 launched with major changes to the first map, a new character, and some much-needed quality of life changes. 

In season 5, Loba entered the battlefield. If you followed the storyline from the prior season, you’ll recognize her from Revenant’s trailer. Loba is the daughter of the murdered thief, Marcos Andrade, and followed in her father’s footsteps.

With the introduction of a second support legend, we expect many new team comps to become viable. We’ve been trying to get as much gameplay as possible with Loba while experimenting with the other characters’ reworks. 

Because of the nature and frequency of patches, these rankings are subject to change over the next couple of months. Additionally, you’ll find our season 4 rankings here for reference. 

We based the tier placements on their ability to hold their own in engagements plus their overall utility. That involves their full kit – passive, tactical, and ultimates – and how well they mesh with others on the team.

Before starting the debate, here’s how we broke down the Season 5 Legend Ranking tiers:

Season 5 Legend Ranking Tiers

S

S tier legends have little to no weaknesses. They are great in virtually every team composition. Skill level of the player doesn’t affect the ranking of these legends but a highly skilled player will make the legend unstoppable.

A

A tier legends differ from S tier in that there may be scenarios they don’t work as well in. Still, when the situation is right, these legends can dominate.

B

Right in the middle are B tier legends. These can flex up or down based on the player, the team, and the scenario on the map.

C

These legends have some promise but in most scenarios you may have a better alternative.

F

Avoid these legends unless you really enjoying playing them. If found here, the legend may need a rework or at least a patch to level the playing field.

Now that you understand how we scored our Season 5 Legend Ranking tiers, let’s take a look at where each legend landed. As a reminder, these lists are subjective and you should always play who you enjoy most and are most comfortable with!

Offensive Legends

Bangalore

Recent Changes
  • N/A
Yoshyaes: B (Season 4: A)

Since Bangalore didn’t have any changes at the start of the season, she really only dropped down a tier because other legends became stronger. She still combos well with a Bloodhound but, unfortunately, doesn’t bring as much team utility as a Gibby. Her kit is likely to help you solo queue through the lower ranks of competitive, but I don’t expect to see much Bangalore play at the top of the leaderboards.

Flash: A (Season 4: A)

Bangalore remains the most consistently strong character in all of Apex Legends. She has seemingly never needed to be buffed or nerfed while always being a solid choice for all situations. Her passive allows her to run faster and is great for getting in and out of cover. Also, her smoke is great for defensive and offensive flanking plays. The Rolling Thunder ultimate, usually deemed her weakest trait, is great for repositioning or interrupting fights. In a game where most legends have weaknesses, it’s hard to find one for Bangalore.

Mirage

Recent Changes
  • Passive: Mirage cloaks himself when respawning. Also cloaks himself and the downed teammate when reviving.
  • Tactical: Decoys last 60 seconds and can be toggled to mimic all actions.
  • Ultimate: Mirage spawns multiple clones who mimic his every move. First seen in DUMMIEs Big Day during the Grand Soire.
Yoshyaes: A (Season 4: B)

Mirage is a legitimate beast now that he received a complete rework of his kit. He has great potential for repositioning mid-fight or escaping dangerous situations. The new passive makes him a more effective support character than Lifeline in many situations. Add that to the fact that he isn’t hindered by low profile and it’s easy for me to include Mirage in your team. 

For me, the only thing preventing Mirage from being S tier is that his decoys don’t climb surfaces. I understand this would be OP but just image the possibilities!

Flash: A (Season 4: C)

I had Mirage ranked an F in season 3 and to be honest, I don’t know why I increased him to a C in season 4. Let’s be clear, he was terrible.

But now.

Mirage is truly living up to his name. I’ve always said it’s better to over-buff than to trickle in updates to a character. The developers seemingly opted into this. I’ve been bamboozled like never before by Mirages lately. It’s frustratingly hilarious. Communication is key when fighting a Mirage. In one of my recent games, I had to ping a specific location on the ground where a Mirage was performing a revive so my teammate could interrupt what he otherwise couldn’t see. 

Octane

Recent Changes
  • Ultimate: Launchpad cooldown decreased from 90 seconds to 60 seconds. 
Yoshyaes: F (Season 4: F)

This Octane “buff” feels like a last-minute, one-line-of-code change that was an afterthought to the Loba hype. Everyone knows that Octane needs a rework to be consistently viable. He’s a lot of fun to play but his only team utility is being able to get the team to a higher vantage point. Unfortunately, this mechanic is highly dependent on the terrain, launchpad placement and isn’t nearly as good as Pathfinder’s zipline.

Flash: F (Season 4: F)

Octane now sits alone on the “Please Buff Me Properly” Bus. The developers even said in the season 5 patch notes that they ran out of time to properly address him. Feels bad. His more frequent jump pads are cute and all but he needs more. Here are some spit-balled ideas:

  • Allow his stim runs to be slightly longer and faster while sapping more health. In addition, allow him to recover stim drained health faster. Meaning if you get shot you can’t heal that back, or not as fast as the other health. Color indicators could help with this.
  • Allow more control on his jump pads. Based on movement speed his jump trajectory should be changed. Maybe even give Octane more aerial control.
  • Give Octane a double jump. Why not?

Revenant

Revenant

Recent Changes
  • Tactical: Silence duration has been doubled. It stays active 10 seconds instead of 5 seconds and affects opponents 20 seconds instead of 10.
  • Ultimate: Respawning from the Death Totem will leave you and teammates (and enemies who use it) with up to 50 health instead of 10 health.
Yoshyaes: B (Season 4: A)

To be honest, I was overly bullish about Revenant in Season 4. Realistically, he was a C-tier character at the beginning of the season with B-tier abilities after his last buff.

Revenant’s tactical is incredibly strong now and the Death Totem got a huge boost, but there just aren’t enough opportunities in a single game where his passive is hugely beneficial. Additionally, the silence grenades are tough to land at range and you’ll still find enemies camping at your Death Totem.

Flash: B (Season 4: C)

Revenant is a very fun legend to play and it’s great that he has become strong as well. Last season’s grade was based on where Revenant was before his April buff. Since then, he’s been a very strong pick if you can land your Silence ability. It feels especially powerful on a Wraith, Octane, or Pathfinder as they will have no way to get away.

I’d love to see a buff from 3 to 5 stories for his climbing ability but I’m not sure if that would become too powerful. It also would be great to remove the weird issues of not being able to climb the side of a staircase to be corrected though. Thanks.

Wraith

Recent Changes
  • Low-profile characters receive the same damage on limbs as they do on body shots now.
Yoshyaes: B (Season 4: B)

I’m keeping Wraith right in the middle at the start of Season 5. The change to low-profile definitely boosts her survivability, but I’m still recovering from her tactical and ult being nerfed into the ground. Dimensional Rift is still my preferred way of rotating late-game in small circles, but I prefer Pathfinder’s zipline for getting around in the first 80% of the match.

Flash: A (Season 4: B)

Wraith has been nerfed since season 4, yet I’m increasing her tier. The legend with the best hitbox in the game, despite receiving more damage, is still a great legend to play. Her tactical has become the best get-out-of-jail-free card in the game with the recent destruction of Pathfinder (more on that later). Additionally, since her ultimate has so much combination potential, Wraith is a staple of any high-level team. 

Defensive Legends

Caustic

Recent Changes
  • Teammates are no longer slowed by Caustic’s Nox gas.
Yoshyaes: S (Season 4: A)

I need to learn Caustic this season and start running him in ranked before he receives a nerf. His kit doesn’t do much out in the open – aside from hiding in traps to pop heals – but he is the king of holding down confined spaces. With the recent change, Caustics can now be more liberal with where they throw their traps. Add that to the fact that he has Fortified and you’ve got a devastating defensive legend.

Flash: S (Season 4: A)

I debated putting Caustic as a S tier last season. The one caveat was that he is difficult to play around as a teammate. Well, the developers just removed that limitation. Yes, they still can’t see while in the gas but the slowing effect, which also would last for a few moments after exiting the gas, has been eradicated. In the right scenarios, Caustic is annoyingly impossible to deal with if you don’t have your own Caustic. Kings Canyon has more of those scenarios than World’s Edge. Since we’re on Kings Canyon for Season 5, Caustic lands on top.

“How serendipitous.”

Gibraltar

Recent Changes
  • Tactical: Dome Shield duration reduced from 18 seconds to 12 seconds.
Yoshyaes: A (Season 4: S)

A 33% reduction is nothing to scoff at! At 18 seconds, you had enough time to reload both weapons, use a phoenix kit, then dance around the dome as you rained down fury on your enemies. Now, Gibby will need to be more careful about placing the dome near his teammates and choosing which actions you want to complete in the armored sphere. Big Bois are still en vogue this season, but I’ve got to drop Gibraltar down a notch given this change.

Flash: S (Season 4: S)

All things equal, Gibraltar was built to win 1 v 1’s. Not only that, but he is also the best legend at keeping a pushing team from advancing. From his impenetrable dome shield to his focused airstrike ultimate, Gibby will get you breathing room. His dome shield not lasting as long hurts a bit, but it’s not enough to knock him off the top tier for me.

Wattson

Recent Changes
  • N/A
Yoshyaes: C (Season 4: C)

Wattson’s fences are okay for inconveniencing enemy teams at a chokepoint, but the perimeter security works best in an enclosed space. They can be destroyed fairly easily and a grenade blast will wipe out several at a time, assuming her ult isn’t up. I’d much rather have a Caustic for holding down the fort, especially since high-level players will sometimes opt to jump through her fences.

Flash: B (Season 4: B)

Wattson, like Bangalore, has not received any changes that I can think of. She is a situational character who is great for the late game. Pros and high-ranked players will find more utility from her, but she can be great at any level with proper fence and ultimate placement. 

Support Legends

Lifeline

Recent Changes
  • Passive: Blue supply bins scattered across the map have secret compartments that only Lifeline can access.
  • Low-profile characters receive the same damage on limbs as they do on body shots now.
Yoshyaes: C (Season 4: B)

Even though the devs relaxed the effects of low profile and Lifeline got access to blue bins, other legends just do things better than her. Mirage and Gibby are arguably better at reviving teammates, plus Loba is the ultimate loot bandit. The healing drone is a literal lifesaver when your team is out of meds, but the rest of her kit doesn’t unleash her true potential. I expect to see a buff to the loot in both the blue bins and her care package drop. 

Flash: C (Season 4: C)

The only thing that keeps Lifeline from F tier is possibly the best passive in the game – fast heals. Now that gold shields no longer granting this ability, she has a very unique skill paired with her small hitbox. 

Everything else about Lifeline in Season 5 begs for more. Her heal bot needs to… be better. Her ultimate needs to… be better. With the introduction of Loba, Lifeline’s new ability to acquire special loot from blue bins becomes marginally useful. 

Loba

Season 5 Legend Ranking - Loba

Abilities
  • Passive: See high-tier loot through walls and containers.
  • Tactical: Throw her bracelet to instantly reposition.
  • Ultimate: Place a device that allows Loba, her teammates, and even enemies to each select two items from nearby loot.

Yoshyaes: A 

Many people are saying Loba is OP right now, but there are already some much-needed limitations to her kit that prevent her from landing in the S tier. There’s a significant delay between arriving at the bracelet position and being able to wield a weapon. At this moment, you could easily be gunned down by an enemy. Respawn also included some intense visual effects to signal to the rest of the world that you are using Loba’s tactical and ultimate abilities. The range on her black market staff is fairly moderate and this ult decreases in value the further you get in the game.

All that aside, Loba will be a hard-hitter this season. She’s got the best chance of grabbing good loot for the first fight, which sets her up well through the early part of the game. The bracelet is my favorite, and possibly, the most powerful, self-repositioning tool in the game. I’ll mostly use the black market to upgrade a weapon in my inventory with a relevant attachment.

Flash: A

This happens every season. A new legend is introduced and they are immediately deemed god-tier or absolute garbage. Loba has many strengths and utility for teammates. She also has a repositioning ability which will always strengthen an evaluation. She’s great right now, however, being able to only take 2 items in the ultimate feels limiting, especially since ammo counts as a slot. Also, the idea of needing and having time to use the boutique late in chaotic games makes her better for early and mid-game. If we were doing pluses and minuses, I would give Loba an A- or B+.

Recon Legends

Bloodhound

Recent Changes
  • Tactical: Sonar Detection increased from 3 seconds to 4 seconds. Cooldown decreased from 35 seconds to 25 seconds.
Yoshyaes: A (Season 4: A)

Bloodhound can most consistently provide enemy information to the rest of the squad and has great mobility when using Beast of the Hunt. The legend has received a series of buffs, however, there are still times that I lose the tracks of an enemy. Maybe this is me being a bad Bloodhound, or maybe Bloodhound needs one more boost to get to S tier.

Flash: A (Season 4: A)

Bloodhound is in a great space. In fact, he was before this latest slight buff. He’s great for pushing enemies who are on the run or holed up. Like Bangalore I don’t really see a weakness for him. Those two are a great combo for duos. 

Crypto

Recent Changes
  • Tactical: Drone can now ping banners that display the nearby squads to warn teammates.
Yoshyaes: B (Season 4: B)

Crypto was the only legend I had to think really carefully about his tier placement. I see the “buff” being very minor given most Crypto players would verbally give this information over the party chat. It should help when you’re playing with randos, but I didn’t see much value here if you squad up with friends.

I kept him in the B-tier because:

  1. Knowledge is power – a well-placed drone gives your team the upperhand in a fight AND
  2. The EMP pairs well with Gibby’s ult

For me, bloodhound is still the better tracker in the game.

Flash: B (Season 4: C)

Crypto is another legend I want to use more but he is perhaps the most reliant legend on coordination. If you aren’t on the same page, then you will watch your teammates die while you are still flying around. Alternatively, you will fire off an EMP and your teammates will be heading in another direction. Either way, you end up being called trash as they disconnect or throw the game. 

His slight buff feels meaningless if you are on a mic, but high-level Crypto team plays are devastating. An EMP into a Gibraltar bombardment or an EMP as a Wraith is pushing with her portal so you can all immediately follow up essentially don’t have counters. Because of this variability, Crypto lands in the middle of the pack.

Pathfinder

Recent Changes
  • Tactical: Grapple cooldown increased from 15 seconds to 35 seconds.
  • Low-profile characters receive the same damage on limbs as they do on body shots now.
Additional Note
  • We incorrectly placed Pathfinder in the Support section last season. He’s where he belongs now as Recon.
Yoshyaes: B (Season 4: S)

Pathfinder has fallen from the top of the leaderboards into the realm of mere mortals. You now need to be extraordinarily selective with your grapple, choosing the appropriate moment to use it and aligning your crosshairs at an ideal angle. Gone are the days where we’ll see a Pathfinder flying through the air 4 times in one fight! 

The Apex meta has shifted to a faster-paced game, with matches seemingly ending much sooner than ever before. This greatly reduces the utility of Pathfinder’s passive ability.

Pathfinder’s zipline saved him from dropping into ‘C’ territory. It’s still the best way for a team to quickly take the high ground and is on a relatively short 2-minute cooldown.

Flash: B (Season 4: S)

From my season 4 recap:

“Until future notice, Pathfinder is the best legend in the game. Period.”

Welp, let this be THAT notice. Pathfinder’s greatest weapon was his ability to change locations drastically at a moment’s notice.

Need to escape a gunfight? Need to get high ground immediately? Need to chase down a fleeing Octane or Bangalore? There was seemingly nothing Pathfinder couldn’t do. He was robot Spiderman, the god of the arena.

With the cooldown increasing so much, you have to be much more calculated on when to use it. Grappling twice in the same gunfight is probably not going to happen anymore. Still a great team player for his ziplines but no longer the cream of the crop.

Recap

We covered a ton of info above so here’s a quick snapshot of where each of our Season 5 Legend Ranking tiers:

Yoshyaes

S
  • Caustic
A
  • Bloodhound
  • Gibraltar
  • Loba
  • Mirage
  • Revenant
  • Wraith
B
  • Bangalore
  • Crypto
  • Pathfinder
C
  • Wattson
  • Lifeline
F
  • Octane

Flash

S
  • Caustic
  • Gibraltar
A
  • Bangalore
  • Bloodhound
  • Loba
  • Mirage
  • Wraith
B
  • Crypto
  • Pathfinder
  • Revenant
  • Wattson
C
  • Lifeline
F
  • Octane

What are your thoughts on the state of the legends in Apex Legends Season 5? Would you change any of the Season 5 Legend Ranking tiers? Leave us a note below to let us know!

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